> For the complete documentation index, see [llms.txt](https://trianglesolutions.gitbook.io/project-s-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://trianglesolutions.gitbook.io/project-s-docs/mini-game/buffs-and-debuffs.md).

# Buffs and Debuffs

### Buffs

Buffs increase the Stats of a CannaCard. Multiple buffs may be applied to a CannaCard, but an individual buff may only be applied to a CannaCard once at any given time.&#x20;

<details>

<summary>Optimal Growth Buff</summary>

Multiplies the Cannabis Growth Card's Growth Yield stat by the Rating as a percent. For example, if the Cannabis Growth Card has a Growth Yield stat of 10 units and a Rating of 90.0, then the Optimal Growth Buff will increase its Growth Yield Stat to 19.&#x20;

</details>

<details>

<summary>Farming Buff</summary>

Doubles the Cannabis Growth Card's Growth Yield Stat.&#x20;

</details>

<details>

<summary>Brace Buff</summary>

Increase the Unit Card's Defense stat by 1.&#x20;

</details>

### Debuffs

Debuffs decrease the Stats of a CannaCard. Multiple debuffs may be applied to a CannaCard, but an individual buff may only be applied to a CannaCard once at any given time.&#x20;

<details>

<summary>Minor Difficulty Debuff</summary>

Increases Growth Time stat by 1 Turn.

</details>

<details>

<summary>Moderate Difficulty Debuff</summary>

Increases Growth Time stat by 2 Turns.

</details>

<details>

<summary>Extreme Difficulty Debuff</summary>

Increases Growth Time stat by 3 Turns.

</details>

<details>

<summary>Burning Debuff</summary>

Decreases the Cannabis Growth Cards Growth Yield stat by 10 Units per Turn until it reaches 0 Units.&#x20;

</details>
