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Project S Docs
  • Overview
    • Welcome to Project S
    • Road Map
    • Smart Contracts
    • CannaCards
  • Fundamentals
    • Getting set up
      • Creating a MetaMask account
      • Adding Fantom Opera to Metamask
    • Minting and Collecting
    • Managing CannaCards via Paintswap
    • Upgrading CannaCards
  • Use Cases
    • For Gamers
    • For Investors
    • For Collectors
  • Mini Game
    • Deck Building
    • Board and Climates
    • Turns and Objective
    • Cannabis Growth Cards
    • Unit Cards and Abilities
    • Buffs and Debuffs
  • Lore Library
    • Characters
      • Farox
    • Locations
      • Farax's Childhood Homestead
      • The Region of Seroria
    • Events
      • The Kidnapped Man
  • Card Catalogue
    • Lore Cards
      • Young Serorian
    • Released CGCs
      • Purple Punch (AA)
      • Double OG (AAA)
      • Lemon Pepper
      • Ginger Bread Man (AA)
      • Super Glue (AA)
    • Silver Unit Cards
      • Farmer
      • Thief
      • Guard
    • Gold Unit Cards
      • Calvary
      • Pyro-Raider
      • Archer
      • Assassin
  • Resources
    • Cannabis Built Differently
    • Discord
    • Twitter
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  1. Mini Game

Cannabis Growth Cards

Below is an example of a Cannabis Growth Card.

PreviousTurns and ObjectiveNextUnit Cards and Abilities

Last updated 2 years ago

Cannabis Growth Cards are a player's primary but passive key to Victory. Every Bronze Card starts out as a Cannabis Growth Card and they have a few important notes to account for. Going from top to bottom, the various card notes are as follows:

Name

The name of the strain of cannabis being grown by the Cannabis Growth Card.

Rating

The final grade of the strain being grown by the Cannabis Growth Card.

Primary and Secondary Effects

The two main effects provided by the strain being grown by the Cannabis Growth Card.

Grade Break Down

The rating, on a scale of 0-5, of individual components of the strain being grown by This Cannabis Growth Card. The Rating (Final Grade) of the Cannabis Growth Card is the sum of each category's score multiplied by 4. Note: the Potency of Effects category's score is doubled when determining the Rating.

Trichome Coverage: The overall size of trichomes and the amount of area they envelope.

Color Vibrancy: The richness and fullness of the expressed pigments.

Flavor/Aroma: The intensity of the overall and individual scents.

Potency of Effects: The strength of the delivered effects.

"2 Pennies"

A description of the strain being grown by this Cannabis Growth Card.

Card Stats

Relevant Card Stats when playing the mini game.

Growth Yield: The amount of Grown Cannabis produced, in Units, per Cycle. (A cycle is the amount of turns determined by a Card's Growth Time.)

Growth Time: The amount of turns required for a Cannabis Growth Card to produce the amount of Grown Cannabis determined by its Growth Yield stat.

Difficulty: The strength of the Difficult Debuff stat that will be applied to a card when placed on the board.

Climate: The preferred temperature for a Cannabis Growth Card. When a Cannabis Growth Card is in it's preferred region, it will receive the Optimal Growth Buff.

Primary Terps

The 3 most abundant terpenes found within the strain being grown by the Cannabis Growth Card.

Buffs and Debuffs