> For the complete documentation index, see [llms.txt](https://trianglesolutions.gitbook.io/project-s-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://trianglesolutions.gitbook.io/project-s-docs/mini-game/deck-building.md).

# Deck Building

### Deck Structure

\
When entering a game, a player must bring a deck of 16 cards. Note: 8 of these cards must be Bronze Cards while the remaining 8 can be composed of any 8 cards a player chooses. <br>

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**Bronze Cards**

Players must start the game with at minimum 8 Bronze Cards on the board. Bronze Cards are the most basic, but necessary cards in a player's deck. When placed on the board, Bronze Cards may only act as Cannabis Growth Cards - they will have no special ability for a player to use. Players may upgrade their Bronze Cards to Silver to unlock abilities they can use.&#x20;

{% content-ref url="/pages/XgF9cISfaa60sywL1Kze" %}
[Upgrading CannaCards](/project-s-docs/fundamentals/upgrading-cannacards.md)
{% endcontent-ref %}

#### Silver Cards and Gold Cards

Players may start the game with a maximum combination of 8 Silver Cards and Gold Cards on the board. Players may choose to start the game without any of these cards on the board. When a Silver or Gold Card is placed on the board, it will act as both a Cannabis Growth Card and a Unit Card with a unique Ability. During a player's turn, an Ability may be selected from the board to use. Abilities can provide a massive tactical advantage, but are not designed to outperform one another in terms of raw power.&#x20;

{% content-ref url="/pages/oabJKkzJQlFxHuuwzfOC" %}
[Unit Cards and Abilities](/project-s-docs/mini-game/unit-cards-and-abilities.md)
{% endcontent-ref %}
