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Project S Docs
  • Overview
    • Welcome to Project S
    • Road Map
    • Smart Contracts
    • CannaCards
  • Fundamentals
    • Getting set up
      • Creating a MetaMask account
      • Adding Fantom Opera to Metamask
    • Minting and Collecting
    • Managing CannaCards via Paintswap
    • Upgrading CannaCards
  • Use Cases
    • For Gamers
    • For Investors
    • For Collectors
  • Mini Game
    • Deck Building
    • Board and Climates
    • Turns and Objective
    • Cannabis Growth Cards
    • Unit Cards and Abilities
    • Buffs and Debuffs
  • Lore Library
    • Characters
      • Farox
    • Locations
      • Farax's Childhood Homestead
      • The Region of Seroria
    • Events
      • The Kidnapped Man
  • Card Catalogue
    • Lore Cards
      • Young Serorian
    • Released CGCs
      • Purple Punch (AA)
      • Double OG (AAA)
      • Lemon Pepper
      • Ginger Bread Man (AA)
      • Super Glue (AA)
    • Silver Unit Cards
      • Farmer
      • Thief
      • Guard
    • Gold Unit Cards
      • Calvary
      • Pyro-Raider
      • Archer
      • Assassin
  • Resources
    • Cannabis Built Differently
    • Discord
    • Twitter
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  1. Mini Game

Deck Building

The Project S Mini Game will require players to build the most powerful deck they can, utilizing a wide range of cards and abilities to choose from.

PreviousFor CollectorsNextBoard and Climates

Last updated 2 years ago

Deck Structure

When entering a game, a player must bring a deck of 16 cards. Note: 8 of these cards must be Bronze Cards while the remaining 8 can be composed of any 8 cards a player chooses.

Bronze Cards

Players must start the game with at minimum 8 Bronze Cards on the board. Bronze Cards are the most basic, but necessary cards in a player's deck. When placed on the board, Bronze Cards may only act as Cannabis Growth Cards - they will have no special ability for a player to use. Players may upgrade their Bronze Cards to Silver to unlock abilities they can use.

Silver Cards and Gold Cards

Players may start the game with a maximum combination of 8 Silver Cards and Gold Cards on the board. Players may choose to start the game without any of these cards on the board. When a Silver or Gold Card is placed on the board, it will act as both a Cannabis Growth Card and a Unit Card with a unique Ability. During a player's turn, an Ability may be selected from the board to use. Abilities can provide a massive tactical advantage, but are not designed to outperform one another in terms of raw power.

Upgrading CannaCards
Unit Cards and Abilities